Technology

Trans-Am System — Complete Guide— The Ultimate Mode of GN Drives Explained

Trans-Am System — Complete Guide | The Ultimate Mode of GN Drives Explained
Contents
  1. 01Table of Contents
  2. 02Introduction — The Sealed Trump Card
  3. 03What Is Trans-Am?
  4. 04Mechanics and Principles
  5. 05Activation Conditions and Limitations
  6. 06Complete List of Mobile Suits That Used Trans-Am
  7. 07Iconic Scenes — The Best Trans-Am Moments
  8. 08The Role of Trans-Am in Aeolia's Plan
  9. 09Derived Technologies — Trans-Am Burst and Quantum Burst
  10. 10Trans-Am in Games and Other Media
  11. 11Related Articles
  12. 12Sources

Trans-Am System — Complete Guide | The Ultimate Mode of GN Drives Explained

Table of Contents

  1. Introduction — The Sealed Trump Card
  2. What Is Trans-Am?
  3. Mechanics and Principles
  4. Activation Conditions and Limitations
  5. Complete List of Mobile Suits That Used Trans-Am
  6. Iconic Scenes — The Best Trans-Am Moments
  7. The Role of Trans-Am in Aeolia's Plan
  8. Derived Technologies — Trans-Am Burst and Quantum Burst
  9. Trans-Am in Games and Other Media
  10. Related Articles
  11. Sources

Introduction — The Sealed Trump Card

A.D. 2308. Celestial Being was cornered with nowhere left to run.

The United Nations forces had launched a full-scale assault. Team Trinity had been annihilated. Alejandro Corner had seized control of Veda. The private armed organization that had sworn to change the world through armed interventions now stood on the brink of total collapse. But in that very moment — the voice of a man who should have entered cryogenic sleep 200 years ago echoed across the system.

Aeolia Schenberg. The founder of Celestial Being and a solitary visionary who looked far into humanity's future. The ultimate trump card he had sealed within the black box of the Solar Furnaces (GN Drives) had finally awakened.

The Trans-Am System — a mechanism that releases all highly compressed GN Particles stored within the GN Drive at once, boosting the mobile suit's performance to roughly three times its normal output. Quite literally, an "ultimate mode."

The sight of a mobile suit bathed in crimson light, streaking across the battlefield leaving afterimages in its wake, became the defining visual of Mobile Suit Gundam 00. First activated in Episode 22 of the First Season, this system dramatically altered the course of the narrative and stood as a cornerstone technology through the Second Season and into the theatrical film.

In this article, we provide an exhaustive breakdown of the Trans-Am System — from its underlying mechanics to every mobile suit that used it, the most iconic activation scenes, its connection to Aeolia's Plan, and the derived technologies that evolved from it.


What Is Trans-Am?

Basic Data

Category Details
Official Name TRANS-AM (Trans-Am) System
Full Name Trans Active Max System
Developer Aeolia Schenberg
Compatible Hardware Original GN Drives (later expanded to GN Drive Taus)
First Activation A.D. 2308 (First Season, Episode 22: "Trans-Am")
Effect Temporarily boosts mobile suit performance to approx. 3x normal
Duration Several minutes (dependent on stored GN Particle reserves)
Visual Characteristics Entire mobile suit glows red; GN Particles turn crimson

Overview

The Trans-Am System is a hidden system that Aeolia Schenberg secretly programmed into the black box region of the GN Drives. Its name, an abbreviation of "Trans Active Max System," literally means "transition to maximum output."

During standard operations, a GN Drive stores a portion of the GN Particles it generates by compressing them at high density within the Drive itself and the mobile suit's GN Condensers. Trans-Am releases all of these stored particles simultaneously, explosively enhancing every aspect of the mobile suit's performance — thrust, firepower, defensive capability, and mobility.

Upon activation, the entire mobile suit glows a vivid red, and the GN Particles being released shift from their normal green hue to red. During high-speed maneuvers, afterimages appear, creating the illusion of multiple copies of the mobile suit from an enemy's perspective. This overwhelming visual impact cemented itself as one of the franchise's most iconic effects, seared into the memories of viewers worldwide.


Mechanics and Principles

Compressed Particle Storage and Full Release

To understand Trans-Am, one must first grasp how GN Drives operate under normal conditions.

A GN Drive (Solar Furnace) extracts energy from a topological defect, generating GN Particles semi-permanently. During standard operations, the generated particles are used for the mobile suit's propulsion, beam weaponry, and GN Field (defensive barrier), but not all particles are consumed immediately. The surplus is compressed at high density and stored within the Drive and the GN Condensers distributed throughout the mobile suit's frame.

When the Trans-Am System activates, all of this stored surplus is released at once. Specifically, the following processes occur:

  1. Full Release of Compressed Particles — The highly compressed GN Particles within the GN Condensers are released instantaneously
  2. Output Limiter Removal — The GN Drive's output restrictions are temporarily lifted, and particle generation speed increases
  3. Triple Performance — Thrust, firepower, defensive capability, and reaction speed all reach approximately three times their normal levels
  4. GN Particle Color Shift — The high-purity, high-density GN Particles turn red and envelop the mobile suit's surface

The Meaning of Triple Performance

The figure of "approximately three times normal" does not simply mean the mobile suit moves three times faster. Three times the thrust means dramatic improvements in both acceleration and top speed. Three times the beam weapon output means piercing armor that was previously impervious. Three times the GN Field strength means withstanding attacks that would otherwise break through.

What may be even more critical is the improvement in reaction speed. The systems controlling the mobile suit gain enhanced processing power, drastically improving how quickly the machine responds to the pilot's inputs. The ultra-high-speed close combat that Gundams display during Trans-Am is only possible because of this reaction speed enhancement.

Time Limit and Risk

Trans-Am is not an omnipotent power source. Its greatest weakness is the time limit.

During Trans-Am, the amount of GN Particles the Drive generates per unit of time does not change. Only the consumption rate increases explosively. Once the stored particles are depleted, the system is forcibly shut down. Duration varies depending on storage capacity, but the general limit is estimated at several minutes.

The real danger comes after Trans-Am ends. With stored particles exhausted, the mobile suit cannot generate particles fast enough to compensate, resulting in severe penalties: reduced thruster output, diminished beam weapon power, and loss of the GN Field. During this "downtime," the mobile suit's performance drops below normal levels, leaving it virtually defenseless.

In the First Season, the third-generation Gundams could not cancel Trans-Am once activated — the system ran until particle reserves were completely drained. This was a literal "do or die" — either win while Trans-Am is active, or be shot down once it ends. An extremely high-risk system with no middle ground.

Improvements in Fourth-Generation Gundams

The fourth-generation Gundams appearing in the Second Season (00 Gundam, Cherudim Gundam, Arios Gundam, Seravee Gundam) were designed with Trans-Am operation in mind from the start. This enabled the following improvements:

  • Mid-use cancellation — Trans-Am can be deactivated at will, minimizing particle consumption to only what is needed
  • Short burst activation — Brief, momentary activations became possible, dramatically expanding tactical options
  • Reduced downtime — Short-duration use avoids full particle depletion, allowing continued combat

This improvement was tactically monumental. Where Trans-Am was a "last resort" in the First Season, it became a "tactical toggle" that could be used routinely in the Second Season.


Activation Conditions and Limitations

Trans-Am with Original GN Drives

The Trans-Am System was initially usable only by mobile suits equipped with Original GN Drives (Solar Furnaces). The conditions were as follows:

Condition Details
Required Drive Original GN Drive (one of the five manufactured on Jupiter)
System Seal Release Triggered by Aeolia's death (or forced cryogenic sleep termination)
Sufficient GN Particle Storage Adequate compressed particles in GN Condensers
Pilot Intent The pilot must choose to activate it (not automatic)

Historically, when Alejandro Corner seized Veda and shot the cryogenically sleeping Aeolia Schenberg, the system trap Aeolia had prepared was triggered. GN Drive-related data was secured in Veda's classified sectors, and simultaneously, the Trans-Am seal was lifted on all Original GN Drives. This occurred in A.D. 2308 — at the very moment Celestial Being was most vulnerable, a "legacy" from a man 200 years in the past arrived.

Trans-Am with GN Drive Taus

Initially, GN Drive Taus (pseudo-GN Drives) were believed to be incompatible with Trans-Am. However, in the Second Season, circumstances changed dramatically.

Anew Returner, an Innovade spy embedded within Celestial Being by the Innovator faction allied with the A-Laws, extracted technical data on both Trans-Am and the Twin Drive System. Using this data, the Innovator forces successfully implemented Trans-Am functionality on GNZ-series units (Gadessa, Garazzo, Gaddess) and the Reborns Gundam, all equipped with GN Drive Taus.

However, Trans-Am on GN Drive Taus had notable differences from the original:

Comparison Original GN Drive GN Drive Tau
Particle Generation Semi-permanent Finite (external recharge required)
Post-Trans-Am Risk Temporary performance drop High risk of complete particle depletion
Red Glow Yes Yes (equivalent)
Performance Multiplier Approx. 3x Approx. 3x (theoretically equivalent)
Particle Toxicity None (original particles) Yes (pseudo-GN Particles are harmful to humans)

Since GN Drive Taus cannot generate GN Particles indefinitely, replenishing the massive consumption from Trans-Am is far more difficult. In other words, Trans-Am on pseudo-drives demanded even more careful judgment about when to deploy it.

Trans-Am with the Twin Drive System

The Twin Drive System equipped on 00 Gundam synchronizes two Original GN Drives, amplifying particle generation exponentially rather than simply doubling it. However, 00 Gundam alone could not stabilize the Drive synchronization, making Trans-Am activation unreliable.

The solution came through docking with the support unit 0 Raiser — forming 00 Raiser. The GN Condensers in 0 Raiser stabilized the Twin Drive synchronization, allowing 00 Raiser to achieve complete Trans-Am with output far exceeding standard Trans-Am.

Trans-Am on the Twin Drive (Trans-Am Raiser) produced the following extraordinary phenomena:

  • Quantization — The mobile suit itself transitions into a quantum state of GN Particles, allowing physical attacks to pass through it
  • Quantum Brainwave Propagation — A quantum field expands from the mobile suit, affecting the consciousness of nearby humans
  • Overwhelming Particle Output — Particle production massively exceeds design data predictions

Complete List of Mobile Suits That Used Trans-Am

Celestial Being — First Season (Third-Generation Gundams)

Mobile Suit Pilot GN Drive First Use Notes
GN-001 Gundam Exia Setsuna F. Seiei Original Episode 22 First-ever Trans-Am activation in history
GN-002 Gundam Dynames Lockon Stratos (Neil) Original Episode 23 Enhanced sniping accuracy
GN-003 Gundam Kyrios Allelujah Haptism Original Episode 23 Enabled ultra-high-speed transformation combat
GN-004 Gundam Nadeh Tieria Erde Original Episode 23 Used after Virtue's armor purge
GN-005 Gundam Virtue Tieria Erde Original Episode 22 Combined with ultra-high-output GN Bazooka

Gundam Exia — The First Trans-Am Activation in History

Episode 22 of the First Season, titled "Trans-Am," is a legendary episode etched into the franchise's history.

Setsuna F. Seiei was being pushed into a corner during combat against Ali Al-Saachez, who had stolen the Gundam Throne Zwei. Despite piloting a stolen machine, the battle-hardened mercenary Saachez demonstrated terrifying combat prowess, steadily overwhelming Exia.

Then, Aeolia's system trap activated. The letters "TRANS-AM" appeared on Exia's monitor, and the entire mobile suit erupted in a brilliant crimson glow.

"Trans-Am... System. So this is... Trans-Am—" — Setsuna F. Seiei

Bathed in red, Exia closed the distance with Saachez at speeds on an entirely different level, delivering overwhelming sword strikes. In this moment, viewers experienced the catharsis of watching a Gundam transcend its limits while simultaneously marveling at the foresight of a man from 200 years ago.

As a behind-the-scenes note, the original plan was for only the GN Particle conduit sections to glow red. However, director Seiji Mizushima found that this change was too subtle in wide shots and decided to make the entire mobile suit turn red during final production. This decision ultimately created one of the most iconic visual effects in Gundam history — a truly inspired call.

Celestial Being — Second Season (Fourth-Generation Gundams)

Mobile Suit Pilot GN Drive Notes
GN-0000 00 Gundam Setsuna F. Seiei Original ×2 Twin Drive. Unstable Trans-Am when solo
GN-0000+GNR-010 00 Raiser Setsuna & Saji Crossroad Original ×2 Trans-Am Raiser. Achieved quantization
GN-006 Cherudim Gundam Lockon Stratos (Lyle) Original High-mobility sniping with Trans-Am
GN-007 Arios Gundam Allelujah Haptism Original Combined with transformation combat
GN-008 Seravee Gundam Tieria Erde Original Coordinated with multiple GN Cannons
GN-009 Seraphim Gundam Tieria Erde Original Separated rear unit of Seravee
CB-002 Raphael Gundam Tieria Erde Original Appeared in the theatrical film

00 Gundam / 00 Raiser — Trans-Am Raiser

00 Gundam, the successor to Exia, adopted the Twin Drive System with two Original GN Drives. However, achieving perfect synchronization between the two Drives was an extreme technical challenge, and Trans-Am on 00 Gundam alone was unstable.

Through docking with the support unit 0 Raiser to form "00 Raiser," the machine unlocked the Twin Drive's true potential. In Trans-Am Raiser mode, it output power incomparable to standard Trans-Am and produced phenomena that transcended the boundaries of conventional weaponry — including quantization and quantum brainwave propagation.

During the final battle against the Innovator forces led by Ribbons Almark, Trans-Am Raiser demonstrated power surpassing even the Reborns Gundam. 00 Raiser's "Trans-Am Burst" linked the consciousness of everyone on the battlefield — a manifestation of the very "dialogue" that Aeolia had envisioned — triggered by the synergy between Setsuna's quantum brainwaves as a pure Innovator and the Twin Drive System.

00 Qan[T] — Quantum Burst

Category Details
Mobile Suit GNT-0000 00 Qan[T]
Pilot Setsuna F. Seiei
GN Drive New-Type Twin Drive System
Dedicated System Quantum System
Activation Mode Quantum Burst

Appearing in the theatrical film Mobile Suit Gundam 00 -A wakening of the Trailblazer-, 00 Qan[T] carries the Quantum System — what can be described as the ultimate evolution of Trans-Am.

Quantum Burst was designed as a superior version of Trans-Am Burst. While 00 Raiser's Trans-Am Burst was a phenomenon that emerged as an unintended consequence, Quantum Burst was "engineered for dialogue from the very beginning."

Upon activation, the mobile suit's armor panels across its body open and purge, releasing massive quantities of GN Particles from the internal GN Condensers into the surrounding space. In this state, Setsuna's quantum brainwaves — now fully matured as a complete Innovator — are amplified, enabling conscious fusion with the ELS (Extraterrestrial Living-metal Shapeshifters) — the realization of "the Dialogues to Come."

Enemy Forces

Mobile Suit Faction Pilot GN Drive Notes
GNZ-003 Gadessa Innovators / A-Laws Revive Revival GN Drive Tau Artillery type
GNZ-005 Garazzo Innovators / A-Laws Hiling Care GN Drive Tau Close combat type
GNZ-007 Gaddess Innovators / A-Laws Anew Returner GN Drive Tau Improved Gadessa variant
CB-0000G/C Reborns Gundam Innovators Ribbons Almark GN Drive Tau ×2 Twin Drive equipped. Final boss unit
GNX-607T/AC GN-XIII A-Laws Various pilots GN Drive Tau Mass-produced units with Trans-Am
GNZ-004 Gaga Innovators Autonomous control GN Drive Tau Kamikaze weapon. Trans-Am suicide charges

The circumstances under which the Innovator side acquired Trans-Am deserve special attention. During the period when Anew Returner was embedded within Celestial Being as a sleeper agent, technical data on both Trans-Am and the Twin Drive System was leaked. Using this data, the Innovator forces implemented Trans-Am capability on their GN Drive Tau-equipped machines.

The Reborns Gundam in particular featured a Twin Drive System with two GN Drive Taus, aiming to match 00 Raiser's output. However, the limitations of pseudo-drives meant it ultimately fell short, and in the final battle, it was defeated by Setsuna's 00 Raiser.

The Gaga units represented a uniquely brutal application of Trans-Am — unmanned kamikaze weapons accelerated by Trans-Am that rammed into targets one after another. This was the most violent and expendable tactical use of Trans-Am seen in the entire series.

Other Units

Mobile Suit User Notes
GN-000 0 Gundam Ribbons Almark Used in the Second Season finale
GNY-001 Gundam Astraea Fon Spaak Used in side story works

Iconic Scenes — The Best Trans-Am Moments

#1: The First Activation — Exia vs. Throne Zwei (S1, Episode 22: "Trans-Am")

Undoubtedly the greatest scene in the series. The moment Aeolia's system trap triggered, all four Gundams simultaneously glowed red — an electrifying piece of direction that sent chills through viewers.

Kenji Kawai's score swelled to underscore the "awakening" of Trans-Am, and the sequence of Exia overwhelming Saachez's Throne Zwei delivered a catharsis that blew away all the tension and frustration of the preceding episodes.

In this episode, not only Exia but also Dynames, Kyrios, and Virtue (Nadeh) simultaneously activated Trans-Am, each turning the tide on their respective battlefields.

#2: Trans-Am Raiser Awakening — 00 Raiser vs. Reborns Gundam (S2, Final Episode: "Rebirth")

The climax of the Second Season. Setsuna fully awakened as an Innovator and unleashed the true power of Trans-Am Raiser.

The final duel against Ribbons Almark's Reborns Gundam saw both combatants activate Trans-Am in a spectacular one-on-one. 00 Raiser's Trans-Am Burst linked the consciousness of everyone on the battlefield, posing the fundamental question of what it means to fight — a power of "dialogue" that transcended weaponry.

#3: The Final Trans-Am — Exia Repair vs. GN Flag (S1, Final Episode: "Setsuna")

The final battle of the First Season. A battered Exia Repair stood against Graham Aker's GN Flag.

The duel between two damaged warriors was the definitive culmination of Season One. Exia's Trans-Am blazed one final time, deciding the outcome of this head-to-head confrontation. Graham's scream of "Setsuna F. Seiei! I challenge you to battle!" as the two machines collided remains one of the franchise's most unforgettable moments.

#4: Quantum Burst — 00 Qan[T] vs. ELS (Theatrical Film)

The climax of the theatrical film. Setsuna piloted 00 Qan[T] alone into the heart of the ELS (Extraterrestrial Living-metal Shapeshifters) and activated Quantum Burst.

The sight of the mobile suit shedding its armor panels while releasing torrents of GN Particles was no longer a battle — it was a "ritual of dialogue." The Dialogues to Come that Aeolia had dreamed of 200 years ago were realized in this very moment. The final destination of the Trans-Am System — it was not "power for fighting" but "power for understanding."

#5: Four Simultaneous Trans-Ams — Charging into the Final Battle (S1, Episode 24: "Endless Poem")

Cornered by the overwhelming numbers of the United Nations forces, the Gundam Meisters of Celestial Being activated Trans-Am on all four Gundams simultaneously to plunge into the final battle.

With the resolve that "this is the last mission" in their hearts, the four crimson-glowing Gundams tore across the battlefield. Fighting not for victory but to uphold their convictions, their charge embodied the purest essence of Trans-Am as a "trump card."


The Role of Trans-Am in Aeolia's Plan

Why Did Aeolia "Hide" Trans-Am?

The Trans-Am System was not available from the start. Aeolia Schenberg sealed it within the black box of the GN Drives 200 years ago, designing it to be released only when specific conditions were met — namely, his own death (or forced termination of cryogenic sleep).

So why not make Trans-Am available from the beginning? The answer lies at the heart of Aeolia's Plan.

Aeolia's true objective was not "eradicating war through armed interventions" — that was merely the first phase. His real goal lay beyond: the "unification of humanity's will" and "preparation for the Dialogues to Come." He foresaw the possibility that his plan would be corrupted by someone from within.

Trans-Am was the insurance policy for when that corruption occurred.

Even in the worst-case scenario of Veda being seized, Trans-Am would ensure that Celestial Being's Gundams could continue fighting. Against enemies wielding GN Drive Taus, it would guarantee the absolute advantage of Original GN Drives. Aeolia preserved Trans-Am as a "final trump card."

The Full Picture of the Plan and Trans-Am's Position

Mapping the stages of Aeolia's Plan against Trans-Am's role:

Phase Content Relationship to Trans-Am
Phase 1 Armed interventions by Celestial Being Not unlocked (unnecessary)
Phase 2 World unification and transformation of humanity Sealed as insurance for critical situations
Phase 3 Emergence and awakening of Innovators Trans-Am Raiser serves as a trigger for awakening
Final Phase The Dialogues to Come (contact with extraterrestrial life) Completed as Quantum Burst

The key insight is that Trans-Am was never merely a "combat enhancement system." 00 Raiser's Trans-Am Burst manifested the power to link human consciousness, and 00 Qan[T]'s Quantum Burst enabled dialogue with the ELS. In other words, Trans-Am was technology designed not as a "weapon" but as a "tool for dialogue."

This system, bequeathed by Aeolia across 200 years, ultimately became the key to realizing his dream — a world where different beings could understand one another.


Derived Technologies — Trans-Am Burst and Quantum Burst

Trans-Am Burst

Category Details
Mobile Suit GN-0000+GNR-010 00 Raiser
Activation Conditions Quantum brainwaves of a pure Innovator × Twin Drive Trans-Am
Effect Consciousness sharing through high-density GN Particle diffusion
First Use Second Season, Episode 24

Trans-Am Burst is a phenomenon that occurs during 00 Raiser's Trans-Am Raiser state when the quantum brainwaves of Setsuna — having awakened as a pure Innovator — resonate with the Twin Drive System.

While standard Trans-Am "enhances the mobile suit's performance," Trans-Am Burst possesses the power to "link consciousness." High-density pure GN Particles diffuse across a wide area, temporarily linking the consciousness of every person within range. Friend and foe alike share their thoughts and memories.

This capability was not part of the original design. Ian Vashti, the engineer who designed 00 Raiser, did not predict this phenomenon — it emerged "accidentally" through the synergy of Setsuna's Innovator awakening and the Twin Drive. Yet this accidental phenomenon became the prototype for the "dialogue" that Aeolia had dreamed of.

In the story, Trans-Am Burst's activation also disrupted the quantum brainwaves of the Innovades, temporarily shutting down their combat functions. Furthermore, the particle pressure was powerful enough to physically repel mobile suits, demonstrating force beyond mere "consciousness sharing."

Quantum Burst

Category Details
Mobile Suit GNT-0000 00 Qan[T]
Activation Conditions New-Type Twin Drive Trans-Am × Quantum System
Effect Ultra-wide-area GN Particle diffusion, conscious fusion with alien intelligence
First Use Theatrical film A wakening of the Trailblazer

Quantum Burst is a system "designed for dialogue from the outset" as a superior version of Trans-Am Burst.

00 Qan[T] is equipped with the Quantum System, an advanced development of the consciousness-sharing capabilities demonstrated by Trans-Am Burst. This system features:

  1. Armor Purge Mechanism — Upon activation, armor panels across the mobile suit's body open and purge, maximizing the surface area for GN Particle release
  2. Additional GN Condensers — Extra GN Condensers installed throughout the frame to ensure particle volumes exceeding Trans-Am Burst
  3. Series-Connected Twin Drive — The two Drives are linked in series to further enhance particle directionality and purity
  4. Innovator-Exclusive Design — Engineered to maximize the amplification of a pure Innovator's quantum brainwaves

Quantum Burst was deployed at the climax of the theatrical film, realizing the "Dialogues to Come" with the ELS. In this moment, the Trans-Am System completed its ultimate evolution — from "combat technology" to "communication technology."

The Trans-Am Lineage

Trans-Am (Base Form)
  ├── Standard Trans-Am — 3x performance boost
  ├── Trans-Am Raiser — Twin Drive × Trans-Am
  │     ├── Quantization — Mobile suit quantum state transition
  │     └── Trans-Am Burst — Consciousness sharing (accidental emergence)
  └── Quantum Burst — Final form for dialogue (engineered completion)

Trans-Am in Games and Other Media

Super Robot Wars Series

In the Super Robot Wars (SRW) franchise, Trans-Am is primarily represented as a special ability or attack animation for Gundam 00-series units.

However, few games have fully implemented it as a "system that triples all stats," as it appears in the anime. This is likely due to the combined challenges of animation production workload and game balance. In most titles, Trans-Am is incorporated into powerful attack animations, with the red-glowing mobile suit depicted during melee or ranged combat sequences.

Notable appearances include 2nd Super Robot Wars Z Hakai-hen/Saisei-hen, 3rd Super Robot Wars Z Jigoku-hen/Tengoku-hen, Super Robot Wars V, Super Robot Wars X, and Super Robot Wars 30, all of which feature Gundam 00 units with Trans-Am animations for players to enjoy.

SD Gundam G Generation Series

In SD Gundam G Generation Wars, Trans-Am was implemented as an enhancement system that boosted unit stats upon activation. However, from the following entry, G Generation World, onward, it was revised to be represented only as part of attack animations.

Gundam VS Series (EXVS)

In the Mobile Suit Gundam: Extreme VS (EXVS) series, numerous Gundam 00 machines are playable, with Trans-Am implemented as a special system usable during combat.

Upon activation, the mobile suit's mobility and attack power receive a significant temporary boost, accompanied by a red glow effect for visual authenticity. 00 Raiser in particular is one of the most popular units in the EXVS series, and its powerful melee combos in Trans-Am Raiser mode deliver an exhilarating experience for players.

Gunpla (Plastic Model Kits)

Trans-Am is also a popular theme in Bandai's Gunpla (plastic model kit) lineup. Numerous kits have been released in Trans-Am color (clear red molding), with the following being particularly popular:

  • MG 1/100 00 Raiser Trans-Am Mode
  • RG 1/144 00 Raiser Trans-Am Clear (Gundam Base exclusive)
  • METAL BUILD 00 Gundam Seven Sword/G Trans-Am Ver.
  • FW GUNDAM CONVERGE CORE Trans-Am Set (Premium Bandai exclusive)

The Trans-Am coloring recreated with clear parts is highly praised among fans as a Gunpla that is "beautiful to display."



Sources